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Select the bottom Bone of the Spine and move it to the pelvic region. Select the Hip Bone and move it down to the upper part of the leg and move it along the X-Axis if necessary. Reposition the Knees by right-clicking on the upper part of the Lower-Leg Bone and moving it along the Z-Axis and then the X-Axis. Right-Click on the bottom of the Lower-Leg Bone (where the foot Bones use to be) and, using the Manipulator, move it along the X-Axis to its proper place. Let’s use SHIFT + RMB to remove the Toe Bone, Heel Bone, and Control Bone by using X and Delete Bones. Use the MMB and scroll in to see the bones of the feet.
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Tab into Edit Mode and in the Tool Shelf (if you do not see it use the T key to show it) under the Options tab check X-Axis Mirror which will act similar to a Mirror Modifier. In order to see the Armature inside the character go to the Armature tab (skeleton icon) and check X-Ray under the Display section. Use the S key to scale the Armature to the proper size.
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In order to add the armature to the character use the shortcut Shift + A > Armature > Human (Meta-Rig). After you place a checkmark next to the addon make sure you Save User Preferences and then return to 3D View. Go to User Preferences > Addons > Rigging >Rigify. We are going to use Rigify in order to make it easier to rig our character. Go into the Right Side View (3 on the Numpad) and make sure the 3D Cursor is in the proper place. Let’s go into Front View (1 on the Numpad) and move the 3D Cursor to the bottom-center of the character by using the LMB. The first thing we need to do in order to animate our character is to give him some bones. In this tutorial we will be rigging our basic character in Blender. Welcome to the ninth tutorial of the Blender Basics tutorial series.